Cerberus Trillion presents the Prime Design Podcast. Each week we will be presenting different topics in game design to step up your game. Support this podcast: https://podcasters.spotify.com/pod/show/cerberus-trillion/support
9
Episodic
English
09 Dec, 2018
USA
Cerberus Trillion
Yes
This week, the Prime Design Podcast summarizes Mario Melodies: Part 1 from the Critical Gaming Network's Game Design 101 blog. We also discuss the outrage around Diablo Immortal and why Blizzard brought it on themselves. The Critical Gaming Network's Game Design 101 critical-gaming.com/gamedesign101/ Send us your thoughts on social media! Facebook www.facebook.com/CerberusTrillion/ Twitter twitter.com/CerberusTrilli2 Snapchat @CerTrill Instagram @Cerberustrillion Website cerberustrillion.com --- Support this podcast: https://anchor.fm/cerberus-trillion/support
This week, the Prime Design Podcast welcomes a very special guest, Kim Nissen! Kim walks us through her experiences gaming as a kid and how that passion has evolved as she's grown up. The lesson this week is a summary of Interplay and Neo*RPG Interplay from the Critical Gaming Network's Game Design 101 blog. The end of the episode includes our candid conversations in a section we are calling Prime Design Podcast: After Hours. The Critical Gaming Network's Game Design 101 critical-gaming.com/gamedesign101/ Send us your thoughts on social media! Facebook www.facebook.com/CerberusTrillion/ Twitter twitter.com/CerberusTrilli2 Snapchat @CerTrill Instagram @Cerberustrillion Website cerberustrillion.com --- Support this podcast: https://podcasters.spotify.com/pod/show/cerberus-trillion/support
On this week's very special episode we are sitting down with Jacob, a fellow gamer and aspiring game developer. We talk game dev, getting into the industry, and how size matters not. This week's lesson is on Mario Melodies: Interplay Part 2 from the Critical Gaming Network's Game Design 101 blog. The Critical Gaming Network's Game Design 101 critical-gaming.com/gamedesign101/ Video Game Maps SIZE comparison https://www.youtube.com/watch?v=ZUgG8RoOsCg Follow us on social media Facebook www.facebook.com/CerberusTrillion/ Twitter twitter.com/CerberusTrilli2 Snapchat @CerTrill Instagram @Cerberustrillion Website cerberustrillion.com --- Support this podcast: https://podcasters.spotify.com/pod/show/cerberus-trillion/support
Today, we are discussing Mario Melodies: Interplay Part 1 from the Critical Gaming Network's Game Design 101. We also reminisce on the golden days of Call of Duty and how Black Ops 4 changes everything. The Critical Gaming Network's Game Design 101 critical-gaming.com/gamedesign101/ Follow us on social media Facebook www.facebook.com/CerberusTrillion/ Twitter twitter.com/CerberusTrilli2 Snapchat @CerTrill Instagram @Cerberustrillion Website cerberustrillion.com --- Support this podcast: https://podcasters.spotify.com/pod/show/cerberus-trillion/support
On this episode we discuss Mechanics and Abstractions Part 4 from the Critical Gaming Network's Game Design 101. We also discuss the prevalence of crunch in video game development and an intriguing text based game. The Critical Gaming Network's Game Design 101 critical-gaming.com/gamedesign101/ Guenevere https://www.kotaku.com.au/2018/10/have-sex-with-king-arthur-andsir-lancelot-in-this-text-adventure/ Follow us on social media Facebook www.facebook.com/CerberusTrillion/ Twitter twitter.com/CerberusTrilli2 Snapchat @CerTrill Instagram @Cerberustrillion Website cerberustrillion.com --- Support this podcast: https://podcasters.spotify.com/pod/show/cerberus-trillion/support
The podcast and artwork embedded on this page are from Cerberus Trillion, which is the property of its owner and not affiliated with or endorsed by Podcasts.com, Inc.